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Pac man smash ultimate frame data
Pac man smash ultimate frame data












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The first game to use this concept was SNK's World Heroes 2, which allowed the defender to reflect projectiles back at their opponent automatically if blocked at the last possible second.

pac man smash ultimate frame data

This kind of blocking generally has a number of advantages over normal blocking, with the potential trade-off of being either more difficult to execute or having some sort of resource cost related to it. The time (in frames) after a character’s move has exited its startup animation that the hitbox on that move is actively able to hit an opponent before it goes into its “ recovery” frames (the stage of animation in which the attack is done hitting and the character is reverting to their neutral state).Īn advanced block system is one that is made to improve on normal blocking in context-sensitive definitions. Vampire Savior (as well as other games in the Darkstalkers franchise) can serve as a prime example of fighting games that have absolute blocking. This allows players a bigger window to input a reversal move and/or guard cancel.

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Usually refers to trying to land pokes when pressured, during a wakeup, and in-between the opponent's attacks, risking getting hit in hopes of poking through a hole in their offense & landing a potential counterhit for bigger damage and/or hitstun (if not confirming into a full combo).Ī type of blocking scheme in a fighting game where once a player blocks a string of hits that combo together, letting go of the block/back button will not make them stop blocking until the hits no longer combo or otherwise give an opening for retaliation.

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“ mashing on the opponent’s plus frames”). A well-executed cross-up is one of many kinds of 50/50, as is strike-throw mix.įrom Japanese verb abareru, meaning "to run amok" or "to rage violently," abare is a term that represents the concept of players attacking when they are at negative frame advantage (i.e.

pac man smash ultimate frame data

low/mid or low/overhead depending on the game) which are impossible to react to, thus giving the attacker a 50% chance to successfully land a hit. Ladiva’s “Jewel Resort Screwdriver” throw in Granblue Fantasy Versus).Ī kind of mix-up, that forces the defending player to guess their blocking between two options (i.e. Many other games allow similar input leniency, including Potemkin’s namesake Potemkin Buster & Vasuraga’s “Great Scythe Grymoth” command grabs (normally a 632146+Punch input) as well as other select 360 grabs (i.e. The rotation can be started either clockwise from forward to up, or counter-clockwise from backward to up. Tizoc’s “Justice Hurricane” from Garou: Mark of the Wolves).Īlthough documented as a 360° special move, Zangief's Spinning Piledriver-the first fighting game 360-can be realized with a 270° rotation. The 360, along with the similar 720, is often used for powerful command grabs given to grapplers (i.e. SNK 2 scene that refers to a phenomenon in 3v3 team fighters, when the opponent has 3 characters left while the player only has one, and the player still manages to comeback & defeat said opponent.Ī circular joystick motion, usually from forward to down to back to up.

pac man smash ultimate frame data

A simpler way to explain this concept is “cancelling or combo’ing a move or string into a special move.”Ī term originating from the Capcom vs.

  • 245 Super Jump Cancel or High Jump Cancel (SJC or HJC)Ģ-1 combo - also known as a 2-in-1 cancel or a special cancel (can be used synonymously with “ buffering ” sometimes called an “interrupt combo”)- is a natural combo which takes advantage of the fact that after executing a normal attack in certain games, the player is able to immediately cancel or freely interrupt the animation of the normal to execute a special attack, sometimes without necessarily having to wait for the normal to completely finish.
  • pac man smash ultimate frame data

  • 223 Shotokan Character/Shoto/Shotoclone.













  • Pac man smash ultimate frame data